![]() ![]() Limbo is such a short, short game, and it I find it somewhat disturbing that it is unable to maintain that quality through its full run. Perhaps I've been spoiled by such gems, but I feel as though there is really no excuse for the game taking such a sharp decline in its final hour. We've seen it in Braid, World of Goo, and countless other indie titles. Limbo should have been the textbook cult classic indie game, a short playtime bookmarking a finely crafted experience. That is surprising, to say the least, considering how short Limbo is. Sadly, however, that perfection does not maintain through the span of the product. It's arty without being pretentious, it's simple without being contrived. There is mystery lining in the air, and it grabs you by the throat and dares you to take another step forward. You encounter interesting puzzles integrated into the organic environment while interacting with hostile beasties of all shapes and sizes while feverishly trying to navigate right through this nightmarish cluster fuck of forest. Without a doubt almost the entire first half of Limbo is gaming excellence at it's finest. The first few sections of the game are fucking fantastic by anyone's standards. The being said, after completing the game in a very intense single sitting I can say without regret: "meh." Look it's not that Limbo is a bad game, It's just a very uneven experience. I mean, this is the kind of shit my dreams are made of. It's a 2D platformer, already big points there, with a very unique atmospheric setting and visual style. ![]() You know, Limbo is exactly the kind of game that should appeal to me. ![]()
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